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Philosophy and Culture
Reference:
Vetushinskiy A.S., Galanina E.V.
The ontology of video games: objects, worlds, and environment
// Philosophy and Culture.
2016. № 11.
P. 1511-1516.
DOI: 10.7256/2454-0757.2016.11.21043 URL: https://en.nbpublish.com/library_read_article.php?id=21043
Онтология видеоигр: объекты, миры и среда
Vetushinskiy Aleksandr Sergeevich
Post-graduate student, the department of Ontology and Theory of Cognition, Faculty of Philosophy of the M. V. Lomonosov Moscow State University
119991, Russia, Moscow, Lomonosovsky Prospekt 27, building #4, office G-324
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a.vetushinskiy@gmail.com
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Other publications by this author |
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Galanina Ekaterina Vladimirovna
PhD in Philosophy
Docent, the department of Engineering Entrepreneurship, National Research Tomsk Polytechnic University
634050, Russia, Tomsk, Lenina Street 30
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kate.galanina@yandex.ru
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DOI: 10.7256/2454-0757.2016.11.21043
Received:
10-11-2016
Published:
24-11-2016
Abstract:
,Video game became an imperative part of the modern culture, which at the present stage finds its application in education, science and business, as well as training of cosmonauts, military officers, and medical personnel. We can also see video games exhibited in museums of modern art, and of course, they are studied in universities all over the world. In this sense, the authors attempt to cognize the philosophical aspect of video games, namely the ontology. Because without the description and analysis of the ontology of video games, it is impossible to understand their structure, as well as which ontological and gnoseological positions they are based upon. However, the authors believe that there is no single ontology, considering that there are different apprehensions of video games. Thus, the authors suggest referring to the three main ontologies of video games: the first one views them as the cultural phenomenon; the second – as the virtual words; and the thirds – as the mediator between a human (gamer and developer) and gaming platform, the interaction of which, as a matter of fact, makes the video games possible.
Keywords:
video games, computer games, ontology of video games, flat ontology, game studies, digital culture, virtual worlds, gamer, game developer, gaming platform
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