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Reference:

Creation of Software on the Basis of Unity 3D Game Engine to Reconstruct Facades of the Saint George Cathedral in Yuriev-Polskiy (Vladimirskaya Oblast)

Trishin Ivan

Bachelor, Historical Information Science Department, Moscow State University 

301570, Russia, Tul'skaya oblast', pos. Volovo, ul. Aleksandrova, 4A, kv. 2

trishin_ivan@rambler.ru
Другие публикации этого автора
 

 

DOI:

10.7256/2585-7797.2018.2.26602

Review date:

14-06-2018


Publish date:

02-08-2018


Abstract.

The study aims at 3D reconstruction of the Saint George Cathedral facades (Yuriev-Polskiy) on the basis of white-stone décor by means of special software creation. The article discusses the creation of such a program which provides for reconstructing minute objects when merging their full-size models. The program is sure to be of interest both to scholars reconstructing cultural heritage monuments and readers who are interested in innovations in this field of history. The main methods are photogrammetry (digitization of stone reliefs) and programming of Unity 3D work C# environment. The author’s main contribution to this study is the creation of his own software designed for a user with minimum PC skills. As far as there are no specialized programs to reconstruct objects, the author hopes to help those who study the Saint George Cathedral and stimulate further ideas of software development in the sphere of historical and architectural studies. The result of this study is the program that is now being modified and tested.

Keywords: Unity 3D, St. George's Cathedtal, Yuriev-Polski, the Vladimir-Suzdal Principality, technologies of 3D-modeling, reconstruction of cultural heritage, architecture of pre-Mongol Russia, Preservation of cultural heritage, programming, digitization of cultural heritage
This article written in Russian. You can find full text of article in Russian here .

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