Статья 'Система поиска пути в трехмерном пространстве' - журнал 'Кибернетика и программирование' - NotaBene.ru
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Cybernetics and programming
Reference:

Pathfinding System for 3d Space

Ivanov Andrei Yur'evich

PhD in Technical Science



ivanov@mail.ru
Sinitsyn Aleksandr Petrvoich

PhD in Biology



oldbird@mail.ru
Nesvyazin Igor' Antonovich

PhD in Medicine



antoha@mail.ru

Review date:

20-11-2014


Publish date:

04-12-2014


Abstract: The article is devoted to the extension of the navigation graph (NG) method for 3D space pathfinding systems using numerous NGs relevant to each object instead of a single graph. This method significantly reduces the volume of manual work for setting NGs as well as the general time of algorythm without distoring the adequacy of the path being found. 


Keywords: 3D space, navigation, graph, pathfinding
This article written in Russian. You can find full text of article in Russian here .

References
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Stout B. Smart moves: Intelligent path-finding // Game developer magazine — October 1996. — pp. 28-35.
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Mika M., Charla C. Simple, Cheap Pathfinding // AI Game Programming Wisdom — 2002.
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Abramoff, M.D., Magelhaes, P.J., Ram, S.J. "Image Processing with ImageJ". Biophotonics International, volume 11, issue 7, pp. 36-42, 2004.
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Adobe Pixel Bender Guide. http://www.adobe.com/pixelbender_guide.pdf
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