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Cybernetics and programming
Reference:
Stepanov P.P. —
Application of group control and machine learning algorithms on the example of the "Battlecode" game
// Cybernetics and programming.
– 2019. – № 1.
– P. 75 - 82.
DOI: 10.25136/2306-4196.2019.1.23527 URL: https://en.nbpublish.com/library_read_article.php?id=23527
Application of group control and machine learning algorithms on the example of the "Battlecode" game
Stepanov Petr Petrovich
Master, Far Eastern Federal University
690922, Russia, Primorskii krai, g. Vladivostok, ul. Ayaks, 10, 6011
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fromuralwithlove@gmail.com
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Другие публикации этого автора |
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DOI: 10.25136/2306-4196.2019.1.23527
Review date:
06-07-2017
Publish date:
04-03-2019
Abstract. The subject of the research is the task of group management of autonomous agents in a dynamic multi-agent system and self-study of the management model. The author examines such aspects of the problem as a group interaction, using the example of the most effective group control algorithms, such as SWARM, ant algorithm, bee algorithm, firefly algorithm and fish school movement algorithm, and training of an artificial neural network through the use of reinforcement training. A comparison of various algorithms for finding the optimal path. The comparison was made on the basis of the gaming environment "Battlecode", which dynamically forms a new map for the new round, which ensured the quality of the comparison of the considered algorithms. The author uses statistical methods of data analysis, the selection and analysis of qualitative signs, forecasting methods, modeling method, classification method. The author shows that Q-learning increases its effectiveness by replacing the tabular representation of the Q-function with a neural network. This work proves the effectiveness of the bee algorithm in solving the problem of researching and patrolling the area. At the same time, the path search algorithm A* is much more flexible and efficient than the Dijkstra algorithm.
Keywords:
multiagent system, ant algorithm, bee algorithm, game artificial intellegence, reinforcement learning, neural network, group management, Battlecode, modeling, agent
This article written in Russian. You can find full text of article in Russian
here
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