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Sociodynamics
Reference:
Ryumshina L.I. —
Interaction in the multiuser online role-playing games as a problem of information and psychological safety
// Sociodynamics.
– 2016. – № 8.
– P. 79 - 87.
DOI: 10.7256/2409-7144.2016.8.20056 URL: https://en.nbpublish.com/library_read_article.php?id=20056
Interaction in the multiuser online role-playing games as a problem of information and psychological safety
Ryumshina Liubov Ivanovna
Doctor of Psychology
Professor, the department of Social Psychology and Personality Psychology, South Federal University
344038, Russia, Rostov-On-Don, Nagibina Street 13, office #234
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ryumshina@sfedu.ru
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Другие публикации этого автора |
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DOI: 10.7256/2409-7144.2016.8.20056
Review date:
10-08-2016
Publish date:
02-09-2016
Abstract. Wide spread of the Internet encouraged the emergence of new social relations, as well as changes in the usual perception of communication. The newly appeared virtual reality lead to complicated relationship between the real and virtual worlds, their fusion, and at times replacement, and thus the need for examination of virtual communication in the context of information-psychological safety. Special place in the Internet communication belongs to the multiuser online role-playing games (RPG). In Russia, the study of RPG is based on the personal qualities of the gamers, while the structure and content of the fame also can affect the occurrence of addiction to it. The author conducted the qualitative and quantitative analysis of the messages between the participants of the multiuser online role-playing game (1,766 messages and 68 gamers were subjected to the analysis). The results demonstrated that in virtual world the group processes develop similarly to the real world. Dramatic situations, struggle for power, change of the leaders can also take place in the online world. At the same time, team online interaction provides opportunity for a quick transition from one group to another in avoiding the conflict situation. Thus, the engagement into online games can be considered as an “escape” from the problems of the real world. The conducted research poses new tasks before the psychology of communication, as well as the scholars who study the problems of information and psychological safety.
Keywords:
chats, group processes, players, online games, virtual communication, real communication, information-psychological safety, structure of the game, content of the game, Internet addiction
This article written in Russian. You can find full text of article in Russian
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