Статья 'Общение в многопользовательских ролевых онлайн-играх как проблема информационно-психологической безопасности ' - журнал 'Социодинамика' - NotaBene.ru
по
Journal Menu
> Issues > Rubrics > About journal > Authors > About the Journal > Requirements for publication > Editorial board > Peer-review process > Peer-review in 24 hours: How do we do it? > Policy of publication. Aims & Scope. > Article retraction > Ethics > Copyright & Licensing Policy > Publication in 72 hours: How do we do it? > Digital archiving policy > Open Access Policy > Open access publishing costs > Article Identification Policy > Plagiarism check policy > Editorial collegium
Journals in science databases
About the Journal

Публикация за 72 часа - теперь это реальность!
При необходимости издательство предоставляет авторам услугу сверхсрочной полноценной публикации. Уже через 72 часа статья появляется в числе опубликованных на сайте издательства с DOI и номерами страниц.
По первому требованию предоставляем все подтверждающие публикацию документы!
MAIN PAGE > Back to contents
Sociodynamics
Reference:

Interaction in the multiuser online role-playing games as a problem of information and psychological safety

Ryumshina Liubov Ivanovna

Doctor of Psychology

Professor, the department of Social Psychology and Personality Psychology, South Federal University

344038, Russia, Rostov-On-Don, Nagibina Street 13, office #234

ryumshina@sfedu.ru
Другие публикации этого автора
 

 

DOI:

10.7256/2409-7144.2016.8.20056

Review date:

10-08-2016


Publish date:

02-09-2016


Abstract.

Wide spread of the Internet encouraged the emergence of new social relations, as well as changes in the usual perception of communication. The newly appeared virtual reality lead to complicated relationship between the real and virtual worlds, their fusion, and at times replacement, and thus the need for examination of virtual communication in the context of information-psychological safety. Special place in the Internet communication belongs to the multiuser online role-playing games (RPG). In Russia, the study of RPG is based on the personal qualities of the gamers, while the structure and content of the fame also can affect the occurrence of addiction to it. The author conducted the qualitative and quantitative analysis of the messages between the participants of the multiuser online role-playing game (1,766 messages and 68 gamers were subjected to the analysis). The results demonstrated that in virtual world the group processes develop similarly to the real world. Dramatic situations, struggle for power, change of the leaders can also take place in the online world. At the same time, team online interaction provides opportunity for a quick transition from one group to another in avoiding the conflict situation. Thus, the engagement into online games can be considered as an “escape” from the problems of the real world. The conducted research poses new tasks before the psychology of communication, as well as the scholars who study the problems of information and psychological safety.

Keywords: chats, group processes, players, online games, virtual communication, real communication, information-psychological safety, structure of the game, content of the game, Internet addiction
This article written in Russian. You can find full text of article in Russian here .

References
1.
Vladimirova T.V. Informatsionnaya bezopasnost': sotsiologicheskaya perspektiva ponyatiya // Natsional'naya bezopasnost' / nota bene. 2013. № 4. S. 597-604. DOI: 10.7256/2073-8560.2013.4.7476.
2.
Vladimirova T.V. Informatsionnaya bezopasnost': sotsial'nye praktiki i struktury // Natsional'naya bezopasnost' / nota bene. 2014. № 3. S. 390-397. DOI: 10.7256/2073-8560.2014.3.11511.
3.
Informatsionnaya i psikhologicheskaya bezopasnost' v SMI. V 2-kh t. [Tekst] / Pod red. A.I. Dontsova, Ya.N. Zasurskogo, L.V. Matveeva, A.I. Podol'skogo. M.: Aspekt-Press, T. 1. 2002. 335 s.
4.
Akopov G.L. Politiko-pravovye ugrozy rasprostraneniya sotsial'no orientirovannykh internet-tekhnologii // Natsional'naya bezopasnost' / nota bene. 2012. № 2. S. 60-67.
5.
Voiskunskii A.E. Internet – novaya oblast' issledovanii v psikhologicheskoi nauke // Uchenye zapiski kafedry obshchei psikhologii MGU. Vyp. 1. M.: Smysl, 2002. S. 82-101.
6.
Avilov G.M. Internal'nost' lichnosti i problema «ukhoda» ot real'nosti // Sibirskaya psikhologiya segodnya: Sbornik nauchnykh trudov. Vyp. 2. Kemerovo: Kuzbassvuzizdat, 2004. S. 162-167.
7.
Avetisova A.A. «Psikhologicheskie osobennosti igrokov v komp'yuternye igry». //Psikhologiya. Zhurnal Vysshei shkoly ekonomiki. 2011. T. 4. S. 35-58.
8.
Soldatova G., Zotova E., Lebesheva M., Shlyapnikov V. Internet: vozmozhnosti, kompetentsii, bezopasnost'. [Tekst]: metodicheskoe posobie dlya rabotnikov sistemy obshchego obrazovaniya. Ch. 1. M.: Tsentr knizhnoi kul'tury «Gutenberg», 2013. 165 s.
9.
Kheizinga I. «Homo ludens. Chelovek igrayushchii» [Tekst]. SPb.: Izd-vo Ivana Limbakha, 2011. 416 s.
10.
Yang K.S. «Diagnoz – Internet-zavimost'» // Mir Internet. 2000. № 2. S. 24-29.
11.
Ivanov M. Vliyanie rolevykh komp'yuternykh igr na formirovanie psikhologicheskoi zavisimosti cheloveka ot komp'yutera // Psikhol. zhurn. 2003. T. 24. № 2. S. 41-47.
12.
Myurrei K. «Internet-zavisimost' s tochki zreniya narrativnoi psikhologii» // Gumanitarnye issledovaniya v Internete. M., 2000. S. 132-140.
13.
Zhichkina A.E. «Sotsial'no-psikhologicheskie aspekty obshcheniya v Internete» [Tekst]. M.: Dashkov i Ko, 2004. 117 s.
14.
Psikhologiya obshcheniya. Entsiklopedicheskii slovar' [Tekst] / Pod obshch. red. A.A. Bodaleva. 2-e izd., ispr. i dop. M.: Kogito-Tsentr. 2015. 672 s.
Link to this article

You can simply select and copy link from below text field.


Other our sites:
Official Website of NOTA BENE / Aurora Group s.r.o.
"History Illustrated" Website