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Philosophical Thought
Reference:

Game as a phenomenon of gender identification

Novikova Охana

PhD in Pedagogy

Docent, the department of Socio-Humanitarian Disciplines, Ural State Forest Engineering University

620100, Russia, g. Ekaterinburg, ul. Sibirskii Trakt, 37, of. 404

oksnovi@mail.ru

DOI:

10.25136/2409-8728.2019.3.29527

Review date:

24-04-2019


Publish date:

11-05-2019


Abstract.

The subject of this research is game as a phenomenon of gender identification. In modern culture we can observe the transformation of gender models, their axiological parameters, and existential manifestations, One of the socio-cultural constructs of the formation of gender identity is the game, in which such existential manifestations of personal being, as love, freedom, spirituality, personal relationship with the world, yourself and others, are realizes with consideration of male and female principle. Despite multiple scientific works dedicated to this topic, its relevance is not subsiding, but reinterpreted with consideration of sociocultural, moral and mental, economic transformations and other basis of being. Synergetic approach, phenomenology of E. Husserl alongside the J. Huizinga’a theory of play allow determining the functional meaning of cultural transformation and self-organization of gender game for a human in everyday culture. The scientific novelty consists in attracting scholars’ attention to a particular type of game practices – a gender game and its transformation in the conditions of current information society. A modern gender game forms in the virtual and real world such human behavioral strategies that endow them with a sense of freedom, possibility to avoid the norms and rules in achieving his dreams and aspirations, as well as confirm their importance and harmonize their reality. Gender game in the virtual world plays outs the situations of priority choice, which expands the boundaries of personal and gender identification.

Keywords: gender play, alternative scenario, transformation, the existences of modern culture, virtual world, gender identification, game, priority selection, phenomenon, virtual technologies
This article written in Russian. You can find full text of article in Russian here .

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