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Archetypes and mythologemes as elements of the “open world” phenomenon of the computer role-playing game “The Witcher”

Ovchinnikov Vladimir Mikhailovich

PhD in History

associate Professor, Department of methods of teaching subjects of basic and secondary education, GAU DPO SOIRO

214000, Russia, Smolenskaya oblast', g. Smolensk, ul. Rumyantseva, 8, of. 412

Benkey1985@yandex.ru
Другие публикации этого автора
 

 
Paulyus Paul Josef

Post-graduate student, the department of Culturology, Institute of Film and Television

123007, Russia, g. Moscow, shosse Khoroshevskoe, 32a

Benkey1985@yandex.ru

DOI:

10.25136/2409-8744.2018.4.26528

Review date:

06-06-2018


Publish date:

30-08-2018


Abstract: The subject of this research is the review of game production, namely the Witcher universe as a specific form of text, realized as a combination of the phenomena named the “open world”. The object of this research is the application of archetypes and mythologemes of the developing genre of computer role-paying games (RPG). Particular attention is given to the development of game universes, and one of the factors of its development within the genre of role games – the open world phenomenon, which in the author’s opinion, ensures the formation of new mythology and turns the game space into the specific culturological phenomenon, transforming the mass consciousness by creating a variation affect, suggested to a player in terms of using one or another game project, active research of the so-called “seamless world”. The scientific novelty lies in examination of the little-studied aspects of the evolution of mass culture, namely with active use of multiple mythologemes applied in the entire set of game universes, particularly the Witcher, which is a distinct marker of the development of this direction. Figuratively, consideration of the characterized game universe can be interpreted as a marker of development of the entire industry which allows concluding that the modern game industry actively uses a specific form of the reflection of game reality, called an open world. It is based on several elements (effects) that have archetypical nature.


Keywords: contexts, variability, Scandinavian mythology, Witcher, archetypal constructions, cultural landscape, game universes, myth, images, environment
This article written in Russian. You can find full text of article in Russian here .

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